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LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)

Protect Mono and IL2CPP Unity builds with build-time obfuscation, string encryption, IL2CPP metadata encryption, and runtime integrity tools.

llobf

Protect the code behind your Unity release.

LLObf is a build-time security toolkit for Unity projects using Mono or IL2CPP. It helps reduce the amount of readable code, exposed strings, predictable logic, and vulnerable client-side data inside your shipped player.

Import LLObf, configure the protection layers you need, and build through your normal Unity workflow.

WHY LLObf?

A successful build is not necessarily a protected build.

LLObf adds multiple practical protection layers to your release process:

  • Make managed code harder to read and analyze.
  • Hide sensitive strings such as URLs, configuration values, and service identifiers.
  • Disrupt predictable control flow and static analysis.
  • Protect selected runtime values from casual memory editing.
  • Add IL2CPP metadata protection for supported builds.
  • Add optional native integrity and anti-cheat checks on Windows Standalone.

KEY FEATURES

  • Build-time code obfuscation
  • String encryption
  • Symbol and member renaming
  • Control-flow obfuscation
  • Dead-code injection
  • IL2CPP metadata protection
  • Runtime value integrity protection
  • Secure local preferences
  • Optional Windows native anti-cheat
  • Unity Editor build integration
  • Detailed build logs and technical samples

WHY DEVELOPERS CHOOSE LLObf

  • One workflow for Mono and IL2CPP projects
  • No manual assembly transformation workflow
  • Multiple protection layers in one Unity package
  • Unity-aware processing for serialized fields and common Unity types
  • Flexible settings for development and release builds
  • Randomized build seeds for improved release hygiene
  • Built-in samples and documentation
  • Designed for commercial Unity games and tools

RECOMMENDED FOR

  • Commercial Unity games
  • Multiplayer projects with valuable client-side state
  • Projects containing proprietary gameplay logic
  • Games using sensitive URLs or service configuration
  • Developers preparing a public release, demo, beta, or paid build